Recenlty I realeasd an RPG on Steam using all of my own material in Unity. No third party assets were used. The game was developed using C# in Unity 3d.
The game tells the heroic story of a band of spice pirates saving the galaxy.
I made great use of my Dialogue Chains asset in this project as there are plenty of examples of branching dialogue.
One challenge was to allow multiple saved games. I had to keep track of multiple characters, their upgradable stats, in game currency, and story progress, and be able to serialize the data to a save file.
Find the game here.





